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Game info |
| | Ninja Gaiden | | Genre | Arcade Action | Developer | BlueSky Software | Publisher | ATARI | Released | 1991 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Ninja Gaiden is one of the best games for the Atari Lynx. Originally made its debut on the arcades, it is the classic story of a man on a mission to save his girlfriend and his honor...! A true ninja! |
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Review |
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STORY / GAMEPLAY The Atari Lynx version of Ninja Gaiden is a faithful translation of the original arcade game. It's a beat 'em up game like the Double Dragon series where you fight against similar looking, incoming attackers through various, extremely difficult levels. As a game, Ninja Gaiden doesn't break any new ground; its real strength is actually its solid arcade action! It has a classic, simple gameplay, a few different moves, power-ups and, as far as handheld consoles go, it translates well onto the Lynx. It's not the smoothest game we ever played on the console, but it's incredibly playable. Note that the Lynx version is a far different game compared to the Nintendo, Sega Master System and Game Gear version regarding their graphics, story and gameplay. It surely is tough to play and sometimes frustrating, but it's also a game that showcases the Lynx's capabilities.
GRAPHICS / SOUND The Atari Lynx version offers some fantastic graphics and sound. The backgrounds (and the sprites) are nicely drawn, carrying most of the original's details! The sprites may seem to move a bit awkward, but I believe that this is a cons found in almost all Ninja Gaiden conversions. The sound is nice, featuring really interesting music scores and some basic sound effects. In our opinion, we think that the Lynx version is by far the best among most of the 8bit (and 16 bit) versions (except of the Amiga, for sure!)
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Screenshots |
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Gameplay sample |
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| | Arcades (original version) |
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Hardware information |
| Atari LynxCPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz MEMORY: 64KB RAM GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second). Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line) SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
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| 12bit RGB 4096-colours palette (16 on screen) | |
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